SXSW Download (in brief)
I’d like to expand on this eventually, but likely it will remain short. We packed a lot into one week in Austin.
I greatly enjoyed SXSWi 2010. No better place to make connections in the tech startup scene, while chatting with touchscreen UI designers, eating Rudy’s BBQ, catching up with old friends and making new ones, and wishing that AplusK would get out of the way so we could extract a nugget of wisdom from Paul Graham.
My favorite sessions
Ok, so I liked most of the sessions I attended. These are the ones for which I took notes worth sharing:
- Touch + The Holy Grail of Delight: Met the RazorFish guys, lots of insight on what fits in public places between mobile devices and home web shopping
- The Happiness Project: Reminder that “the days are long, but the years are short”, inspiration to cut back to a 1-sentence-per-day journal
- Roadtwip: met Kurt from CitySourced and heard about his adventure into the near future of America
- Third Coast, How to Be a Startup Outside of Silicon Valley: The CrowdSpring guys from Chicago shared how they did it
- Don’t Move! Build a Startup Community Where You Live: Boulder, Portland, and Omaha talk about how they’re growing w/o going
- Why You Aren’t Done Yet: a little shot in the arm from David Heinemeier Hansson from 37Signals
- How Nerds Can Foster Democracy in Local Government: We use tech, we have different perspectives. Time to use them.
- Zero Waste, The Future of Green: Toyota did it. Austin is ambitiously on their way there. Waste is so 20th century.
- Moblizing the Power of Interns and Managing GenY: Our rockstars from Team Alpha could have taught this session.
- Student Startups, Entrepreneurship in the University: why wait? Software and ideas are cheap, your time is prevalent, and your co-founders are sitting next to you in class!
- ‘Seed Combinators’, Startup Incubators 2.0: There was energy in this room! But too few women and 40-yr-olds. Most important session for Awesome Inc.
- Pervasive Games and Playful Experiences, Rendering the Real world: I learned this lesson through a chore challenge for my roommates: Points –> Productivity. Games have always been fun. Mobile devices just make it easier to keep score.
- How The Other Half Lives – Touring The Digital Divide: I may not have an iPhone, but most of the world is struggling to learn how to use a mouse and radio buttons. The internet scares them. How do we help? Discussion led by two librarians.
- How to Save Journalism: Led by Lexingtonian and Fark.com creator Drew Curtis, new and old media discussed their strategies for the future. Pay walls don’t sound fun.
Hung out with some cool people
- On the CapMetro Bus: Baratunde, Alexander, Damien
- Monks of Invention Conclave SXSW 2010: Moshe, Shaun, Pek, Tim, Jason, Andy, Julian, Sasha, Brian, Bradley, Cecilia, Russ
- Olark: Matt, Ben, Zach
- David McGee‘s crew: Alex, Kennon, Brad
- Henry’s friends and the Chevy Roadtrip Champions from Detroit: Hajj, Brandon
- Student Startupers: Brandon, Ellen
- RazorFish: Steve
- MobileXers: Charles, Adam, Jon M
- Kentuckians: Randall, Will, Luke, Brian, David, Drew, Jon C (now in Seattle)
- Time to relearn web development. I was so cool writing HTML back in 1996, but the world has come a long way. Some UI/UX design insight will help for touch screen apps, too.
- Crowdsourcing some answers for this one: What is more valuable: go through a seed combinator program (get paid, network, create) or MBA (pay them, network, learn)?
- Creativity WILL drive the future. I want to be at the wheel, not just along for the ride.
- HUGE opportunity to bridge the Digital Divide (see above). It will take simplicity on the far side of complexity.
See you at SXSW 2010!