Posts Tagged ‘intelligence’

Two New Media events at Awesome Inc

2010/02/26 1 comment

This week, Awesome Inc has enjoyed being the host venue for two events that experiment with new, digital approaches to old concepts: politics and games. These are deeply ingrained traditions that affect how we as a society make decisions, and how we interact with other human beings in structured, competitive environments.

It’s been interesting seeing a variety of generations interacting with each other, and creating/sharing content via their smartphones and MacBooks. Next step: integrate stuff like this into the educational system. With ready access to free blogs and video posting, why are students still writing papers and delivering presentations that are only seen by teachers/professors and ultimately buried in a desk drawer? Post it online!

Nextington 3: Digital Democracy

Moderator: Prof. Kakie Urch of the School of Journalism and Telecommunications.

The first forum featuring all four 2010 candidates for Lexington mayor will be from 6-8 p.m. Wed. Feb. 24 at Awesome Inc. on Main Street, a technology incubator in downtown Lexington.

The forum, subtitled “Digital Democracy,” will be online in real-time in several formats, with bloggers as part of the panel.

The forum is sponsored by the Scripps Howard First Amendment Center at the University of Kentucky.

About 60 people will attend the forum in person, but voters all across Lexington and beyond can participate in the digital aspect of the forum on Twitter, Cover It Live, UStream and local blogs.

Herald-Leader: Some Agreement, Some Friction, No Dancing at Lexington Mayoral Forum

IdeaFestival: Collective Intelligence / Game Design Workshop

Workshop Leader: Greg Niemeyer and Ozge Samanci, UC Berkeley Center for New Media

Participants will discuss the design, dynamics and potential of Collective Intelligence (CI) Alternate Reality (AR) games. Following this, participants will play a game or participate in the game as Non-Playable-Characters (NPC’s).

The hopeful collective resolution of the game will lead players and NPC’s to lunch, where all participants will discuss their play experience, review play statistics and share what they learned. In a final session, players will discuss how they would modify the game to help their audiences address specific issues.

At the end, participants will know if and how a CI/RA game can help them solve particular change, communication and education goals.